success as a part of project.
http://www.ioscreator.com/tutorials/take-photo-tutorial-ios8-swift
still struggling with this though ( http://www.techotopia.com/index.php/An_Example_Swift_iOS_8_iPhone_Camera_Application)
http://www.ioscreator.com/tutorials/take-photo-tutorial-ios8-swift
still struggling with this though ( http://www.techotopia.com/index.php/An_Example_Swift_iOS_8_iPhone_Camera_Application)
import UIKit
var imagePicker: UIImagePickerController!
class ViewController: UIViewController ,UINavigationControllerDelegate, UIImagePickerControllerDelegate{
@IBOutlet var imageView: UIImageView!
@IBAction func takePhoto(sender: UIButton) {
imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = .Camera
presentViewController(imagePicker, animated: true, completion: nil)
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [NSObject :AnyObject]){
imagePicker.dismissViewControllerAnimated(true, completion: nil)
imageView.image = info [UIImagePickerControllerOriginalImage] as? UIImage
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
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